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just let it run at whatever higher framerates they run but capturing at 60.ĭo you have an example video about the stutter somewhere so i could investigate and maybe we can check settings one by one in nvidia-settings and OBS to check what might cause it for you. The only thing i can think of as i don't use vsync in my games. Maybe those don't match with the 60 fps recording and do some weird tripplebuffering and lowering the video output framerates for some reason. Quoting: XpanderAre you using vsync from either game settings or goverlay/mangohud or from somewhere else? Last edited by zany130 on 2 January 2022 at 3:35 am UTC The issue was if I don't enable composition pipeline in the nvidia drivers I get tearing and if I do I get stuttering not using obs or using screen capture instead of window or the nvfbc plugin fixes this which nvidia driver version I use doesn't seem to matter here is a obs log but don't think there really is anything there It actually not limited to when I use the obs-nvfbc plugin using window capture instead of screen capture also causes issues. So found out something interesting about my obs nvfbc issues. I posted about this on the discord server before and found enabling the kde compositor while the game is playing helps with the stuttering but it still feels weird like it's lagging a lot.
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There is a nVFBC plugin for OBS that is supposed to have no performance overhead if used along by with patched drivers but for some reason that causes screen tearing without the composition pipeline option enabled and stuttering with it enabled. OBS with just nvenc works as long as the game isn't using more than 80% of the GPU performance (measured by Mangohud) otherwise it will have stuttering issues. I'm trying to find a low performance cost way of recording x amount of last seconds of gameplay.
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